![]() ![]() The main difference about 3DCoat and Zbrush is Voxels vs Polygon sculpting, if people truly gave an opportunity to 3DCoat and the Voxel sculpting, they would probably like it, but is it necessary? not really. I mean I have seen amazing artists using 3DCoat, but not many, and that’s the problem. Zbrush is better because “it’s industry standard” not because of real case scenarios, you don’t get people truly trying them both, because they have a job and they use Zbrush, so they will not test 3DCoat when their company pays for their Zbrush necessities. Fixed a problem with the Start menu showing where it should not.įind out more about this release on the 3D Coat forum.It is now possible to set custom scan depths. Improved compatibility with UE5 (but still not perfect because FBX does not support full PBR).The export process will also centre assets if necessary, export multiple assets with the option to export each asset to its own folder. Auto-export improved with the ability to export assets directly to Blender with PBR materials.FBX export improved, possibility to export embedded textures (for UE), look preferences In/Out, correct textures assignment in FBX. ![]() ![]() Snake/Spikes/Tooth paste/Muscle got “Act as vox hide” functionality and UI refinement.The color picker has been improved with multi-select when you add images, support for hexadecimal color strings (#RRGGBB), and the ability to edit color in hex form or just enter a colour name.Autosave will not happen during a stroke.Improved precision of the partitioning line in the moulding tool.Pilgway has released 3DCoat 2022.28 with a new auto-export to Blender and USD export to UE5 feature. ![]()
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